Quantaclast Technology: Compressing a Quantum Medium with Tentacool

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Quantaclast is a technology that can be applied to anything interacting with a medium.  From propeller blades, to fan blades, to wings, sails, floats, hydrofoils, or anything else, even magnetic unity fields with aether or plasma.  If you use as much of this discovery as you can in your product I ask that you to please use the term Quantaclast somewhere your product description and we can be free partners in keeping your product incorporating the best implementation of the technology possible.

All mediums are quantum in nature when tested from inside that continuous medium.  Some materials are quantum on extremely long time scales like glass or amorphous metals  I even believe crystal structure is quantum also over long time periods atoms can move around.  We already know that electrons in metals and crystals are quantum.  Water droplets behave in a Newtonian way (more like advanced newtonian physics), even the surface of a medium behaves in a newtonian way (brownian motion) but when you are within that continuous medium, even if there are interactions between the molecules like hydrogen bonds, the medium still behaves in a quantum way.  Superconductors and quantum computers actually work because the continuous medium they operate in is extremely low quantum, not high quantum.  They severely limit how many states the atoms can assume leading to interesting properties.  In the case of superconductors, putting the atoms in a state of extremely low quantum, can allow the electrons to exibit higher quantum, since the atoms vibrations don't limit the electron's ability to travel.  Superfluids on the other hand are extremely high quantum materials like helium, condensed into a liquid.  So even though the supercooled and condensed helium is much less quantum than it is as a gas; still as a fluid it has much higher quantum than nearly any other possible fluid.

What is quantum, really?  I am going to define quantum in the opposite way as it was first described and opposite to what the word means.  Perhaps I should adopt a new word that means the opposite of quantum, Reliqum (rest) or the word protoplasm, perhaps in a future article. Quantum was first described as quanta of light.  Quanta and quantum means a quantifiable state.  The way I see the quantum world is quite opposite to that, and many people also view it like I do.  A world of infinite possibilities and that atomic and subatomic particles behave in a totally free inertia-less state.  So much of quantum mechanics is how to make this quantum state more deterministic, like quantum entanglement, or the Quanta of Light, and light is just surface phenomenon (waves) of a sea of Aether.  These examples are the reduction of the freedom of a medium and makes it more deterministic and Newtonian.  So perhaps the way Quantum began was as the ways in which we can turn a "non-newtonian/non-deterministic" matter into a Newtonian/deterministic matter. The way I use the word quantum in this article is analogous to "freedom" of a medium.  A material is in a fully quantum state if it is completely free to go and do as it chooses.  Hydrogen bonding water molecules in water are in a quantum state, continuously breaking and reforming.  The water molecules are free to immediately go in whichever direction has the least resistance, they are not bound by inertia.  This obviously applies also to gasses.  Humans and human interactions can also be quantum, but this is besides the scope of this article.  Again in this article I use quantum as freedom and intertia-less state.  Perhaps the word Reliqum would be a better suited word but for now we will continue to use quantum as the opposite of newtonian.  So a highly quantum medium in this article means a more free, less deterministic, medium.  I see the quantum world as a sea of infinite possibilities where a particle that is a part of that sea is in a "flow state" where it's movement is energy-less.  Take the particle out of the sea and it has mass and inertia, but when it is in that sea it does not.

Quantaclast is a method for stratifying this quantum material into a less quantum and more quantum material, that is to say to make the molecules both less free and more free in different locations.  Clast-ifying or cementing the molecules together for the purpose of moving them.  This is achieved by keeping quantum state high within/before the system but decreasing the quantum state at exhaust.  It is this differential or polarization of quantum levels in a medium that causes us to be able to move the medium via equalization or the system seeking equlibrium.  We can look at this as foreign bodies in the media are repelled by low quantum areas (high inertia of the media) and attracted to high quantum areas (low inertia of the medium).

You can't move quantum materials.  They are free so you can't move them.  Move your finger slowly through water and notice the water molecules go right back where they started.  Do the same in air.  The only way we can move these mediums is to do something to them that makes them less quantum.  One way this is done by locally compressing the medium.  Compressing the medium locally makes that piece of the media "less quantum" relative to the rest of the medium, so it can be moved relative to the other medium.  Another way is to introduce other mediums into the medium.  For example introducing air into water allows you to introduce density and hydrogen bonding differentials allowing you to move the water via making the flow much more turbulent.  Laminar flow is higher quantum than turbulent flow.

Compressing the medium locally can be achieved mechanically, chemically, electrically, magnetically, thermodynamically, or any other method.  Turbines, fans, sails, wings, etc all achieve this mechanically or at least primarily mechanically.  A way to do it electrically is to charge the surface of the wing/blade.  A way to do it chemically is to coat the surface of the wing or blade with oxidizers or reducing agents.  I think the way to achieve this is we want the "bottom or forward" aspect that is engaging the medium to oxidize or steal electrons from the medium and the "top backward" aspect to reduce or give electrons.  Kind of a wax-on wax-off effect, ultimately our goal is to achieve maximum quantum polarization to achieve max thrust.  Electrons are a primary factor in how quantum a material can behave.  More electrons = more quantum, generally.  Hydrogen or other bonds within a material might structure water more near an electron source but this structured water likely would still behave in a more quantum way.  Thermodynamically it would be best to cool the front/bottom face of a blade and heat the top/back surface.  Hotter mediums are more quantum and colder mediums are less quantum.  The reason for this is hot atoms quicker to respond to variations in their vicinity and rejecting interactions with their other atoms, increasing their quantum nature.  Hot areas also reduce in pressure which is also a more quantum state.  A jet engine mechanically taking slow, laminar air intake (high quantum) and exhausting fast turbulent air (low quantum).  Turbulent flow is less quantum since they have inertia.

So slowing air down before intake into a fan is generally better than speeding it up since the slower air is more quantum (laminar and low inertia), but you do not want to restrict the flow in order to achieve slower air.  You can also think of it like the more you accelerate the air, the more lift or thrust you can get from that process, you can't accelerate air much if it is moving fast to begin with in the direction the fan would ultimately blow it.  As an example however imagine the fan is blowing downward and air moving in the opposite direction than the direction the fan would blow it (upward), this could increase the amount the blade accelerates the air leading to more thrust produced.  This can be explained by feeding air up to the fan from the exhaust area keeps the air above the fan in maximum pro-quantum state possible since the air above the fan is maximally quantumized (lowest pressure/velocity/inertia relative to the bottom) and foreign bodies are attracted to high quantum areas so the fan will more easily move up.  Also you are automatically making the area below the fan less quantumized by pressurizing it so the fan will naturally more easily move up since foreign bodies are repelled from relatively low quantum areas.  However if the goal you have is not to move the fan but rather blow air downwards to cool something, then blowing air upwards to the fan would be counter productive.

The reason why fans get less efficient as they run is that local airspeed at the intake picks up (thus the medium gains inertia/momentum and is therefore less quantum) and lowers efficiency (I will term this as the medium is "adapting").  Having a staggered air intake improves this by not always pulling air in the same locations and directions, allowing the ambient air before the intake to be more quantum.  Also after the air leaves the fan blade and goes toward the exhaust we want it to gain momentum and become turbulent to make it less quantum.  More quantum before we interact with it and less quantum after we interact with it is the best state of affairs.  Another way to look at this is keeping the "ambient" quantum level as polarizable as possible means that our lowering the quantum level by the front/bottom of the blade can "push" the de-quantumized medium more - relative to the high quantum medium maintained by the backside of the blade and the medium that has not yet reached the blade.

Even though we want the back/top side of the blade to be higher quantum, doesn't this mean we want the blade to be pulled that direction?  The answer to this is basically yes.  The perpendicular direction of the backside of the blade should always have some vector pointed in the direction we want to go.  Wouldn't creating cavitation on that side which is a vacuum pull us in that direction even more?  No because the turbulent flow in this area is actually higher quantum.

I believe non-newtonian fluids can also be explained using this quantum understanding (quantum mechanics).  Before we talked about how oxidizing a material makes it less quantum and reducing it makes it more quantum.  Sheer thickening fluids can easily be made from oxidizing a material, whether that is activated charcoal or magnesium oxide in water.  When you oxidize the material you are removing electrons; and shearing the oxidized fluid brings the molecules closer together and they interact more and stick to eachother creating this shear thickening.  This makes sense that vibration/shear would reduce the quantum in this way and bring molecules to interact with eachother.  Types of materials in addition to oxidized are also highly hydrogen bonding materials that will hydrogen bond more when the molecules get closer together like highly branched starch molecules (oobleck).  Oxidation improves hydrogen bonding.  However shear thinning fluids are seemingly the opposite, the more you shake them the thinner they get.  These typically contain fiber and sugars.  Fiber is much more densly packed and doesn't form random hydrogen bonds nearly as much as starch.  Also their is usually sugars present in the mixture as well which donate electrons.  This allows for more "sliding" of the reducing sugars along the cellulose fibers allowing for a more quantum state even with closer interactions.  This is because there is an electron donor increasing quantum.  So in reality all things bieng the same, shearing a medium decreases quantum, but if you have electron donors, relative movement may free electrons making your material less quantum.  So in conclusion, we can oxidize the front of the blade and donate electrons to the rear of our blade to get the benefits of shear thickening on the front of the blade to reduce quantum and shear thinning on the rear of it to increase quantum.

Let's use my recent invention, the Tentacool 120mm Noctua NF-A12x25 Compatible Fan design, as an example of how we can more efficiently force air molecules to compress and interact with each-other mechanically.  We can call this "Quantum Fan Design".  Even though this design looks childish and primitive - looks like it is made out of playdoh - it is actually highly advanced. 

The blades are hollow, which allows us to achieve a sweeping backside to prevent separation of flow (prevents the reduction of quantum level on the backside) as seen in the picture below, while keeping a very steep front face.  The front face on this design has a variable (oscillating) angle of attack on a given cross-section.  Also this design does not currently vary angle attack according to cross-sectional distance from the hub, but ideally in the future it will be.  You want a higher angle of attack closer to the hub and a lower angle of attack further from the hub generally, but oscillations along this path are also good as to create a flapping effect along the length of the blade.  This is because closer to the hub the bladespeed is slower so less risk of cavitation and stalling.  In this tentacool cross-section seen below the average angle of attack of the front face is 60 degrees.  This would cause typical fan blades to stall but the variable angle of attack of the cross-section combined with the separate sweeping back prevents this.  The angle of attack starts low at the top to capture more air but then escalates. The substantial rounded bottom and sweeping backside of the blade allows the ambient un-dequantumized air to more freely go around the blade on the backside making the back maintain as much quantum state as possible so the next blade can attempt to de-quantumize it. The front oscillates the air as it travels down the face which leads to higher compression of the air molecules together and therefore less quantum state.  The golden ratio can ideally be used to cause this progressive oscillation down the face.  Media like air can be oscillated faster without cavitation, but media with internal bonds like hydrogen bonds cannot be oscillated quite as fast without introducing cavitation.  In other words - blades designed for water would have less sharp oscillations.

In addition to moving down along the front face of the blade, in the case of a fan (or a wing to some extent) the air also moves outward.  We can also compress the air along this journey to further de-quantumize it.  Notice in the picture below as the air moves from the right (base) of the blade to the left (tip) it is again oscillated with the golden ratio escalation of oscillation.  Also instead of being flung off the bladetip into the fan body, the forward scoop on this design helps keep the air compressed and further compresses it so the angle of attack can direct it downward, therefore giving even more lift (airflow in the case of a fan).

The next few factors factors are based on an important aspect to consider for maintaining a differential in quantum state.  Randomization.  If the blades are all the same and equally angled and spaced and equal angle of attack, the air will cavitate at higher RPMs since the air at the intake has become too de-quantumized (high turbulent speed, high inertia).  Remember we want intake air more quantum and exhaust air less quantum. That is not to say we want the intake to be as high quantum as possible, a vacuum would be highest quantum and we know a fan cannot work in a vacuum.  What we want is an ambient quantum level that is the most easily polarizable.  We want us to tune the blade design to be able to take a relatively high quantum medium and convert it into a relatively low quantum medium.  This quantum differential should be maximized for highest possible power or thrust to be generated.

The blade design shown above also has the benefit of not cutting a straight line in the air at the top of the blade but a swervy line that is not matched with the next blade.  This helps each blade to capture new (non-dequantumized) air.  In addition to being horizontally swervy like the picture above, vertical swerviness would also be great to capture more non-dequantumized air, but that would require a 2-axis loft which I don't know if solidworks can do currently.  Leading and trailing edge "bumpyness" helps air stay high quantum when making sharp turns.  The reason for this seems to be that the bumps generate vorticies which may seem like it would decrease quantum, but in reality has a net effect of keeping quantum high by helping air make the sharp turn.  It achieves this by increasing the surface area of the edge, providing more area that air can choose to make the turn at which helps it stay in contact with the backside/top of the foil.  A flat edge forces all the medium to make the turn next to eachother increasing crowding of the molecules and decreasing quantum.  In addition to leading and trailing edge bumps, high angle of attack blades should also have bumps more directly on the backside of the blade.  This is because at these high angles of attack the air leaving the blade will leave somewhere along the backside of the blade, not at the trailing edge entirely like a more modest angle of attack blade.  Bumps should be placed at this area on the back perpendicular to the surface where flow over the top of the wing meets flow under the bottom, and both flows come off the blade in the same spot.  Having bumps at this area keeps the air from cavitating as the bumps provide a less steep surface to exit from the blade in a laminar flow reducing cavitation which increases quantum.  These backside bumps as well as bumps (oscillations) on the leading and trailing edge are currently not a part of my Tentacool model but hopefully eventually will be.  If we can make these vertical oscillations and/or bumps to not loose the straight lines on the face of the blade then that is best because we do want crowding of molecules on the front face as they travel downwards since we want to decrease quantum there.  Bumps should be placed anywhere the air is making a steep turn while also having the option to exit the blade (ie: not on the front face of the blade).  These bumps or oscillation on the leading and trailing edges also have the ability to help prevent flow moving from the base to the tip of the blade as we talked about in the above picture.

The picture below shows the horizontal swerviness best, that the base of one blade starts curving forward whereas the base of the next blade starts curving backward.  This allows a variable gap for air to enter even though the blade spacing is close.  Another thing the below picture shows is the angle of the sweep of the blades (blue line is straight out, red line is angle of the blade (7 deg.)).  The base of the blades are all equally spaced, but some blades are swept forward and other blades are swept back.  This isn't done indiscriminately, the blades swept forward have a lower angle of attack and the ones swept back have a higher angle of attack.  Sweeping back wings allows the angle of attack to be higher while still not stalling.  Also you can see the wingtip cups forward for the low angle of attack wing, and is swept back on the high angle of attack wing.  The wingtip adds to the overall backward or forward sweep of the blade.  In this design the forward swept wings with the forward wingtip have a 50 degree (lowest) angle of attack, the neutral blades have a 60 degree angle of attack, and the swept backward wings with backward pointing wingtips have a 70 degree angle of attack (pitch).  You may be asking, why not just choose 60 degrees and neutral wingtip for all of them?  Again the reason is the medium "adapts" to the spinning fan (de-quantumizes) before it reaches the blades and will not get accelerated with as much efficiency by the blades.  The more you can vary intake locations, angle of attack, wingtip orientation, etc, the better "grip" you will be able to get on the medium because the medium has a harder time "adapting" to the location and direction of intake by increasing its relative speed and inertia which decreases its quantum nature.  You can think of it as the medium knows which direction it will get pulled in, so it already starts to go in that direction (gains inertia).  You want to keep the medium guessing, and if it is guessing then it is in quantum state.  Again we want intake air to be more quantum so we can reduce the quantum with the forward face of the blade creating a large quantum differential between intake and exhaust.

In conclusion we have discovered what wings and other things like them are actually doing, they are creating a quantum level differential by converting a quantum material into a non-quantum material by mechanically introducing pressure on the front/bottom face (ie: compressing it) and the backside of the blade is making the medium into an extra-quantum material by keeping it unaffected or even enhancing its quantum state.  We went over some methods to further enhance blade and wing design to more efficiently introduce this pressure on the front face, while not creating flow separation on the backside of the blade because this would pull the blade back which we don't want.  We learned that a 'wax-on' on the front of the blade decreasing the quantum ability of the medium, but a 'wax-off' of the medium that goes around the back we want to encourage quantum state so as to not create a backward force on the blade or ruin the quantum nature of the medium that would interact with the front of the next blade.  We learned a few new methods for de-quantumizing fluids including introducing variability, oscillation of the molecules, and capturing of the molecules and also possible electrical, chemical, thermodynamic ways to do it, and how to re-quantumize also with mechanical, electrical, chemical, and thermodynamic ways as well.  We know the more you de-quantumize on the front face, the more you have to re-quantumize on the backside or you are going to be fighting yourself, the de-quantumized media will slow you down if it makes it to the backside of the blade if it isn't re-quantumized when it leaves the backside of the blade.

Be Present.  Be Quantum.

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