Moving Pixels: Next generation in screen fidelity

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Have you ever wondered how our vision as humans is so crisp and clear and no pixelation? We have individual light sensing cells however for some reason our vision isn't granular or pixelated.  Why?  Most of us probably believed that there are just so many cells that you don't even see the pixels.  Well I don't think that is the case.

The other day I was just awaking and I saw some patterns in my vision.  I had the sense that these were the "pixels" in our vision but we just can't see them all the time.  They were moving.  I realized that was the key, if the pixels are moving then it will enhance the fidelity many many times over.  I remembered back to watching a baseball game through a chain link fence or sun shading.  The more you move your head back and forth the clearer view you would get.  I realized that if pixels were moving they wouldn't be squares anymore but they would turn into smooth lines and the pixelation would disappear.

This would ESPECIALLY be clutch for VR as that uses a small screen at a close distance.

Moving pixels is the solution.

Also how should they move? My thought is either circles or infinity signs.  As I have said on another post a simple swinging oscilation with a little perpendicular bump traces out an infinity sign.  This is probably the mest pixel movement but also a simple vibration (especially random vibration) would work fine.   Either the LCD could move or the pixels could be projected on the screen.  Or there could be 2 (or more) LCD screens overlapping eachother and the picture goes between one and the other that are slightly out of line with eachother.  That could give functional pixel movement with no actual physical movement.  Or each eye could be given different views.

Or the easiest way would just be for the picture on the screen to move a little perhaps in the figure 8 pattern.  What I mean is lets say you have a white pixel at position 1.  The next flicjer (60hz or whatever) the white pixel is at position 2.  At the next flicker it is at position 3 and so on and it may or may not return to position 1 or have some average position.  I think that would be the easiest and most effective method.  Randomness may also help or may not.

Or any other way to create virtual or functional or real pixel movement.

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